

Editor: Windows: Visual Studio 2017 installs with the Unity workload are now detected automatically and added to the External Script Editor list.Editor: Windows: All Visual Studio installs are now shown in the External Script Editor list.This is disabled by default to enable it, go to Edit > Project Settings > Player > Other Settings and tick the Metal Editor Support checkbox. Editor: Mac: Added experimental support for using the Metal rendering backend on the Editor.These changes apply to BoxCollider, CapsuleCollider, SphereCollider, BoxCollider2D, CapsuleCollider2D, and CircleCollider2D. Drag a handle to expand the size only on that side.Editor: Exposed the following custom handle classes in : BoxBoundsHandle, CapsuleBoundsHandle, SphereBoundsHandle.Įditor: Interactive handles for editing primitive Collider types in the Scene view now all use the same logic:.Also check out the MultiColumnHeader and SearchField IMGUI Controls. Additionally, it allows you to create list views and multi-column tables for Editor tools. Editor: Added TreeView IMGUI Control, which can display hierarchical data that can be expanded and collapsed.Compute: Added support for Metal Compute (iOS/macOS).Build Pipeline: Added BuildOptions.CompressWithLz4, which enables Lz4 compression of the player's data for Standalone, Android and iOS platforms.Asset Import: "Use File Scale" option is now available in the Model Importer settings in the Editor (but note that eFileScale is not yet exposed via the scripting API).Animation: Added tracking of Animator State Machine view positions.Additional open-sourced components and examples available here.Create and manage NavMesh Build Settings for multiple agent sizes.Control the life-time of the NavMesh instances.

CHANGED GAME FOR ANDROID DOWNLOAD UPDATE
Create and update NavMesh data at runtime.AI: Low-Level API for NavMesh building:.2D: SpriteRenderer: Added support for 9-slice Sprite rendering.2D: Sprite Editor Window now supports Sprite outline editing to control Sprite Mesh generation.Sorts a group of Renderers (for instance, a character made up of a group of Sprite Renderers) as a whole, without any interleaving of other Renderers.Tessellation quality controls how tight or coarse the Mesh resembles the actual image. 2D: Added ability to control the tessellation quality of Sprites in the Sprite Editor Window.Android minimum version supported updated to 4.1 (JellyBean).Release notes 5.6.0f3 Release Notes (Full) System Requirement Changes
